Another quick update…
It’s been a busy couple of weeks, and at the end of this week I’m going to ACE Comic Con in Seattle, so it’s going to stay that way!
I’ve been working on the dynamic battlemap generation. The work is going slowly because I’m designing the algorithms to create the maps in tandem with graphics updates to support them. I think the end result is going to be VERY cool but right now there’s just nothing to show off.
The combat engine is going to be a bigger job than I anticipated, because I’m also re-designing the main screen from my original code, and there’s a lot of new additions and changes from the pre-AMS code. (Multiple monster types, big monsters, and so forth.)
Update: Here’s are some mock screens of combat just for fun!
Eric Seablade… Forrestal Grim… the supplied party names were just classics! We reused them in CRPGs and tabletop D&D games for years after that.