I had no idea I had so many maps to draw… It’s definitely taking longer than I thought!
I started on the 2nd disk’s contents, but I’m jumping all over to start the 3rd and 4th as well. In particular, I’m working on designing the world map so I can see “the whole” of the game at a glance.
One advantage of this approach is identifying some bottlenecks. For example, I originally had monster graphics split up among the world disks, each disk having a separate list. This was when I was attempting to keep the game playable on a 180K disk system.
I no longer need to segregate monsters, and I can actually combine the data and graphics files and keep them in one place. This has the following advantages:
- I can load any monster anywhere in the world
- I don’t need to replicate graphics or statistics, which means constantly updating them as I make tweaks and changes to battle balance
- I can consolidate creating monster content in one phase, rather than having to start over each time
Once I get the world map complete, I can return focus to finishing up the 2nd disk’s contents. I’m mostly finished with transactions, but maps and mobs take considerably longer than expected to map out and write up…