Category Archives: Coding

A Static Situation

So, I’ve done a further bit of change to how weapons and armor work… now all base types (sword, dagger, leather armor, etc.) have fixed amounts for ALL statistics, read from CPU memory. (I could push it out to disk … Continue reading

Posted in Coding, CRPG, Design, Gaming | Leave a comment

Eating on the Run

The code and spreadsheets are a’changing… so far, I’m really looking forward to how the changes work. With simpler math, the combat engine should be much easier to balance out. As usual, changing some spells was in order. I had … Continue reading

Posted in Coding, CRPG, Design | Leave a comment

A Farewell to Arms

The refactoring continues… part of which is the redesign of how weapons and armor work. Playing World of Warcraft in the last few years has really made me recognize the serious problem of high-scaling. Basically, if you create a system … Continue reading

Posted in Coding, CRPG, Design | Leave a comment

Ready, set, action!

Okay, I got my new system figured out in my mind… actually re-configuring the code base to use it is a long arduous process I probably won’t start for awhile, but at least I know what I’m going to do. … Continue reading

Posted in Coding, CRPG, Design | 3 Comments

Moving Forward

Okay, so the debugging has started again… and it is a pain. If there was one major downside to vintage programming, it’s that the debugging tools are either absent or lousy. But, I’ll report more on that when I have … Continue reading

Posted in Coding, CRPG | 1 Comment