Progress

Progress Report

Last update: 11/16/18

Testing

Here is what I’m currently working on testing, and any outstanding bugs I am aware of.

  • Known Bugs
    • Travel mode
      • Chests are “locked”, seems to have some crossover to Door code going on
      • UI clean-up on several pages
    • Manager Mode
      • Visitation flags not working for one NPC
      • Fix services to work on either whole party or targeted individual
      • UI clean-up on several pages
    • Encounter Module
      • Player units not always moving away from the chest correctly (Maybe?)
      • Monster items need to be diversified
        • Add custom items or pull from given list
    • Combat Module
      • Monsters continue to attack incapacitated player units
      • Fighter has cast option, causes massive breakage if used
      • Monsters who are immune to control get attacked by their allies
      • Encounters from transactions are not clearing out the mob
      • General tuning of monster statistics
      • General tuning of FX

Code

All code is finished, if not debugged!

Content

Game content is split into four distinct parts at present, each comprising a rough 25% of the game. Italicized means in progress, strike-through means completed.

World Content Part #1

  • Maps
    • Elevation
  • Mobs
  • Transactions
  • Monsters
    • Statistics
    • Graphics

World Content Part #2

  • Maps
    • Elevation
  • Mobs
  • Transactions
  • Monsters
    • Statistics
    • Graphics

World Content Part #3

  • Maps
    • Elevation
  • Mobs
  • Transactions
  • Monsters
    • Statistics
    • Graphics

World Content Part #4

  • Maps
    • Elevation
  • Mobs
  • Transactions
  • Monsters
    • Statistics
    • Graphics

Misc

Miscellaneous items to complete.

  • Game Box Design
  • Manual Design
    • Instructions
    • History/Spellbook
    • Reference Card
  • Map Design
  • Artwork
  • Storage Media