{"id":1277,"date":"2019-09-25T08:49:36","date_gmt":"2019-09-25T16:49:36","guid":{"rendered":"http:\/\/www.adamantyr.com\/blog\/?p=1277"},"modified":"2019-09-25T08:49:36","modified_gmt":"2019-09-25T16:49:36","slug":"manual-intervention","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2019\/09\/25\/manual-intervention\/","title":{"rendered":"Manual Intervention"},"content":{"rendered":"\n<p>Slow progress on the CRPG&#8230;<\/p>\n\n\n\n<p>I had a fun but exhausting weekend at Rose City Comic Con in Portland, one of my cats got sick and I had to rush him to the ER on a Sunday (fortunately he&#8217;s okay!), work has been on a major upswing lately, classic <em>World of Warcraft<\/em> continues to draw me in, and I had a death in the family as well.<\/p>\n\n\n\n<p>When I&#8217;m feeling stuck in a rut, I change direction onto some other portion of the project. Which in this case, is the manuals. I had always envisioned creating beautiful manuals for the game. The gold star in this area is, of course, the <em>Ultima<\/em> series.<\/p>\n\n\n\n<p>A good example would be the <em>Ultima IV<\/em> manuals. There is the history and spell book, written in a flavored prose which still manages to convey the necessary information on the game&#8217;s structure. And then a reference card which has some of the more technical aspects like the key controls and specific elements for each computer platform.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"308\" src=\"http:\/\/test.adamantyr.com\/wp-content\/uploads\/2019\/09\/ultima-iv-commodore-64-c64-box-manual_1_8af7871638a01cb58e23599029c4f543.jpg\" alt=\"\" class=\"wp-image-1281\" srcset=\"http:\/\/www.adamantyr.com\/wp-content\/uploads\/2019\/09\/ultima-iv-commodore-64-c64-box-manual_1_8af7871638a01cb58e23599029c4f543.jpg 400w, http:\/\/www.adamantyr.com\/wp-content\/uploads\/2019\/09\/ultima-iv-commodore-64-c64-box-manual_1_8af7871638a01cb58e23599029c4f543-300x231.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><figcaption>The Ultima IV Manuals! (And cloth map)<\/figcaption><\/figure><\/div>\n\n\n\n<p>However, I&#8217;ve never gotten very far with writing up a history book in the prose style I wanted. It just felt fake and weird&#8230; And I started to realize it just wasn&#8217;t my style. I like a good manual but a manual should be exactly what it is; instructions.<\/p>\n\n\n\n<p>Maybe I just don&#8217;t have the writing skills to pull it off&#8230; But as I read the <em>Ultima<\/em> manuals over again, I started to realize it wasn&#8217;t what I wanted to do. They do add flavor and verisimilitude, but that&#8217;s mainly because the games those manuals are for has so little.<\/p>\n\n\n\n<p>Another aspect of it was I realized a lot of the history and background information I wanted to convey, I could do so in the game itself. There are several places in game I can scatter books that share little bits of history and trivia that will be far more rewarding for the player to discover themselves, rather than read it in a manual outside the game.<\/p>\n\n\n\n<p>In order to find a style of writing that worked for me, I also researched on the TI side of things. I read over the <em>Tunnels of Doom<\/em> and <em>Legends<\/em> manuals and was impressed with both of them; what they lack in production values they make up for in informative instructions. The TOD manual even provides the steps to using the TI computer to load the game, something I tried to emulate myself.<\/p>\n\n\n\n<p>So there will just be one instruction manual, and maybe a reference card (I&#8217;ll see if there&#8217;s enough information to put ON a card to warrant it). My first draft is 40 pages, that may go up a bit as I add or remove things. I&#8217;ll definitely have to get them professionally printed; when you get too many pages you need a place that can print and align them straight and trim the edges off. I can do a nice cover of some kind as well.<\/p>\n\n\n\n<p>One thing I did NOT want to omit, but wasn&#8217;t sure how to get, was artwork for the manual. I am not an artist myself, so I knew I&#8217;d have to get it elsewhere. Fortunately, I discovered that sites like <a href=\"https:\/\/www.drivethrurpg.com\/\">DriveThruRPG<\/a> actually sell stock art with an open license for use in RPG products! This is far better than commissioning artwork, which can get VERY expensive.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"http:\/\/test.adamantyr.com\/wp-content\/uploads\/2019\/09\/RoA_Manual-768x1024.png\" alt=\"\" class=\"wp-image-1279\" srcset=\"http:\/\/www.adamantyr.com\/wp-content\/uploads\/2019\/09\/RoA_Manual.png 768w, http:\/\/www.adamantyr.com\/wp-content\/uploads\/2019\/09\/RoA_Manual-225x300.png 225w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><figcaption>Rough draft of the manual!<\/figcaption><\/figure>\n\n\n\n<p>I will make a map for the game, but unless a very convenient and economic means presents itself, it will probably be on paper and not cloth. I have several map drawing programs I can use to create a good one. I may even hand-draw that one myself.<\/p>\n\n\n\n<p>I had envisioned at the start that I could create a box for the game, but I&#8217;m not certain about the economics of that right now. I found an online source that crafts custom boxes with artwork for board games, RPG&#8217;s, and similar, but their per unit price would be extremely high for a low production count. And they also manufacture them overseas which means prices are likely to go up&#8230;<\/p>\n\n\n\n<p>I may have to resort to getting blank boxes from somewhere and just pasting art onto them myself. A step up from a zip-loc bag at least.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Slow progress on the CRPG&#8230; I had a fun but exhausting weekend at Rose City Comic Con in Portland, one of my cats got sick and I had to rush him to the ER on a Sunday (fortunately he&#8217;s okay!), &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2019\/09\/25\/manual-intervention\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,7,11,12],"tags":[],"class_list":["post-1277","post","type-post","status-publish","format-standard","hentry","category-crpg","category-personal","category-screenshots","category-ti-994a"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-kB","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/1277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=1277"}],"version-history":[{"count":3,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/1277\/revisions"}],"predecessor-version":[{"id":1283,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/1277\/revisions\/1283"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=1277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=1277"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=1277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}