{"id":236,"date":"2016-09-30T10:02:33","date_gmt":"2016-09-30T18:02:33","guid":{"rendered":"http:\/\/adamantyr.com\/blog\/?p=236"},"modified":"2016-09-30T10:02:33","modified_gmt":"2016-09-30T18:02:33","slug":"autumn-update","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2016\/09\/30\/autumn-update\/","title":{"rendered":"Autumn Update"},"content":{"rendered":"<p>Hey all&#8230; if there&#8217;s anyone still out there! \ud83d\ude42<\/p>\n<p>It&#8217;s been a busy year for me&#8230; I migrated from an SDET (Software Development Engineer in Test) to an SDE (Software Development Engineer) role in my work, which seriously cut into my development time for the CRPG. I also have a vacation to Las Vegas with my girl coming up in early October. Life is as always very full&#8230;<\/p>\n<p>I&#8217;ve also done some side projects in TI Extended BASIC. I&#8217;ll make some posts about them later. They HAVE contributed to the CRPG indirectly; any good game designing work always does.<\/p>\n<p>Anyway, I&#8217;ve been working on content generation for the game, which primarily focuses on text and dialogue. I finally came up with a good way to store it using an Excel spreadsheet\u00a0 that lets me both be creative and track data sizes.<\/p>\n<p>So far, the numbers are adding up about what I expected. Each game disk has four dialogue files, with lengths of 16, 32, 64, and 128 bytes respectively. My compression technique for text gives me an average of 30% compression, which lets me get fairly wordy. My biggest challenge is writing out text and avoiding lengths of 17, 33, 65 and so forth&#8230; Right now, the 64-byte records are by far the most numerous, which I expected.<\/p>\n<p>I&#8217;ve also found that in the process of designing the game&#8217;s towns, people, and various quests and things that I&#8217;m making changes to the item lists. I&#8217;ve actually reduced the amount of items in the game as a result; I don&#8217;t want the game to be like <em>Dragon Warrior<\/em> where each area is just progressively stronger weapons. Instead, I want specific item types to only be found in particular towns. One town, for example, would specialize in swords, another in plate armor, and so forth.<\/p>\n<p>As part of the work I&#8217;m also drawing and re-drawing maps. I just reworked one area from a fairly generic coastline area to a glen with a large lake, for example, to drive some more interesting plot line work. Drawing maps in my editors actually takes a lot longer than I expected! But that&#8217;s all part of the fun&#8230;<\/p>\n<p>My goal is to try and get all the content text done by the end of the year, and at least a pencil-drawn map of everything, if not actually digitized. I&#8217;ll try and be better about updating too&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey all&#8230; if there&#8217;s anyone still out there! \ud83d\ude42 It&#8217;s been a busy year for me&#8230; I migrated from an SDET (Software Development Engineer in Test) to an SDE (Software Development Engineer) role in my work, which seriously cut into &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2016\/09\/30\/autumn-update\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,5,12],"tags":[],"class_list":["post-236","post","type-post","status-publish","format-standard","hentry","category-crpg","category-design","category-ti-994a"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-3O","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/236","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=236"}],"version-history":[{"count":0,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/236\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=236"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=236"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=236"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}