{"id":289,"date":"2017-09-13T12:25:54","date_gmt":"2017-09-13T20:25:54","guid":{"rendered":"http:\/\/adamantyr.com\/blog\/?p=289"},"modified":"2017-09-19T23:52:26","modified_gmt":"2017-09-20T07:52:26","slug":"more-ingredients","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2017\/09\/13\/more-ingredients\/","title":{"rendered":"More Ingredients"},"content":{"rendered":"<p>First of all, congratulations to Sinphaltimus for being the first player to win <em>Wizard&#8217;s Doom<\/em>! Along the way to a 93 rating, he also discovered several bugs I had to fix with the final encounter&#8230; Well done!<\/p>\n<p>As I&#8217;m working on the CRPG, I want to make sure that the game has enough depth in play that it remains interesting all the way to the end. Some things I&#8217;m adding and changing in design:<\/p>\n<ul>\n<li>Weapons, armor and spells now use a damage type system, with slashing, piercing, blunt, fire, cold, etc. This allows for nuances like a skeleton being tougher to kill with a sword than a club.<\/li>\n<li>Weapons now have a throwing quality, so you can throw them in combat. Most are one-time use in this manner and it leaves you without a melee weapon for the rest of the combat. Some magical weapons return to you, allowing unlimited use in this manner.<\/li>\n<li>As part of moving item names and attributes into CPU memory, I can also have a &#8220;readied&#8221; weapon approach much like Tunnels of Doom did. So switching from a melee to a ranged weapon to a spellbook takes an action point.<\/li>\n<li>I may expand the party size from 4 to 6, but only allow you to create up to 4 maximum to start with.\n<ul>\n<li>On that note, I may need to add a &#8220;hostel&#8221; system of some kind so you can remove characters but retrieve them later.<\/li>\n<\/ul>\n<\/li>\n<li>I&#8217;m considering adding an &#8220;item storage&#8221; system so you can bank extra items for retrieval later.<\/li>\n<li>After thinking about it awhile, I think I will add in attributes and also expand out the skill sets. Because I can keep more active data in memory more easily, the calculations aren&#8217;t as crunched as they used to be. My chief concern is to avoid having any classes become automatically &#8220;better&#8221; than another.<\/li>\n<\/ul>\n<p>I&#8217;ve actually completed all the regular sized monster graphics for the first quarter of the game, which was a lot of fun to do. My &#8220;monster editor&#8221; proved to be an easy and fast tool to do the work with!<\/p>\n<p>The &#8220;boss monsters&#8221; are taking more time, mainly because I&#8217;m trying to get them to look just right.<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-630 alignright\" src=\"http:\/\/test.adamantyr.com\/wp-content\/uploads\/2017\/09\/dragon.png\" alt=\"\" width=\"272\" height=\"208\" \/><\/p>\n<p>I&#8217;ve also been re-working monster statistics to match my new approaches. For certain damage types, reduction applies, for others it doesn&#8217;t. That means monsters may end up with a lot more health than the players typically have, since they may have no damage reduction at all against a particular common attack.<\/p>\n<p>I still need to get the transactions done for content, and I may need to create some more tools to convert text listings into binary code so I can easily update item lists, monster statistics and so forth. After that&#8217;s all done I hope I can start working on the common and travel modules and getting the game engine back on it&#8217;s feet!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>First of all, congratulations to Sinphaltimus for being the first player to win Wizard&#8217;s Doom! Along the way to a 93 rating, he also discovered several bugs I had to fix with the final encounter&#8230; Well done! As I&#8217;m working &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2017\/09\/13\/more-ingredients\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,5,11,12],"tags":[],"class_list":["post-289","post","type-post","status-publish","format-standard","hentry","category-crpg","category-design","category-screenshots","category-ti-994a"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-4F","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/289","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=289"}],"version-history":[{"count":1,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/289\/revisions"}],"predecessor-version":[{"id":640,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/289\/revisions\/640"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=289"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}