{"id":41,"date":"2013-01-24T11:04:52","date_gmt":"2013-01-24T19:04:52","guid":{"rendered":"http:\/\/adamantyr.com\/blog\/?p=41"},"modified":"2013-01-24T11:04:52","modified_gmt":"2013-01-24T19:04:52","slug":"moving-forward","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2013\/01\/24\/moving-forward\/","title":{"rendered":"Moving Forward"},"content":{"rendered":"<p>Okay, so the debugging has started again&#8230; and it is a pain. If there was one major downside to vintage programming, it&#8217;s that the debugging tools are either absent or lousy.<\/p>\n<p>But, I&#8217;ll report more on that when I have something to report. In the mean while, not surprisingly, I&#8217;m finding that I have a great deal of dissatisfaction with the combat engine.<\/p>\n<p>I had originally designed it to operate much like the idealistic version of 1st Edition Advanced Dungeons &amp; Dragons did&#8230; with players deciding their moves, and their initiative roll and speed factors playing into the order of actions afterwards. It wasn&#8217;t something I&#8217;d ever seen happen in a CRPG before, so I thought it would make my game unique.<\/p>\n<p>And so it does. But it also makes it boring and slow. A lot of code and data space is sacrificed to track actions ahead of time, and process them in one giant workflow. As part of my debugging efforts, I&#8217;ve had to move one of the characters up close to a monster to try and make a hit. So I&#8217;ve quickly become frustrated with the system. After playing <em>Ultima IV<\/em> for awhile, which had much quicker and easier tactical combat, I&#8217;d like to step back and re-think this system.<\/p>\n<p>Another factor is the design of the classes themselves. I had originally omitted the idea of a &#8220;hit roll&#8221; separated from a &#8220;damage roll&#8221;. But now I&#8217;m thinking I&#8217;d like to re-add that. Maybe even put attributes back in the game? Mulling that one over&#8230; I have no interest in adding levels to the game again; I hate level and XP grinding. My plan is to have the game&#8217;s story advance your characters, not the number of bogeymen you slaughter on the way.<\/p>\n<p>To be honest, what I should do is just take out ANY complicated combat engine stuff for the moment, and incrementally add new features as I go along. Re-tooling the engine (yet again) will take awhile though, and I really want to solve the FX problems first.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Okay, so the debugging has started again&#8230; and it is a pain. If there was one major downside to vintage programming, it&#8217;s that the debugging tools are either absent or lousy. But, I&#8217;ll report more on that when I have &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2013\/01\/24\/moving-forward\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,4],"tags":[],"class_list":["post-41","post","type-post","status-publish","format-standard","hentry","category-coding","category-crpg"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-F","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/41","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":0,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/41\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=41"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=41"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}