{"id":744,"date":"2018-02-01T13:26:04","date_gmt":"2018-02-01T21:26:04","guid":{"rendered":"http:\/\/www.adamantyr.com\/blog\/?p=744"},"modified":"2018-02-01T13:26:04","modified_gmt":"2018-02-01T21:26:04","slug":"a-preview","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2018\/02\/01\/a-preview\/","title":{"rendered":"A Preview"},"content":{"rendered":"<p>A new video&#8230; the title screen with music!<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/odXKGKKETW8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Work on the combat module is proceeding slowly&#8230; I have to solve the battlemap generation problem, which is a totally new design.<\/p>\n<p>I also did some clean-up work with my external tools. I originally had all\u00a0 my graphic sets in separate files that were loaded individually into memory. Since they are now part of the program file for the entire game, it made sense to update my tools to just read\/write from that file directly. Same thing with the title screen as well. Then any changes made are immediately in game to without having to copy and paste hex data. \ud83d\ude42<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new video&#8230; the title screen with music! Work on the combat module is proceeding slowly&#8230; I have to solve the battlemap generation problem, which is a totally new design. I also did some clean-up work with my external tools. &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2018\/02\/01\/a-preview\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,4,5,15,12,13],"tags":[],"class_list":["post-744","post","type-post","status-publish","format-standard","hentry","category-coding","category-crpg","category-design","category-graphics","category-ti-994a","category-video"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-c0","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/744","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=744"}],"version-history":[{"count":1,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/744\/revisions"}],"predecessor-version":[{"id":745,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/744\/revisions\/745"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=744"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=744"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=744"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}