{"id":900,"date":"2018-09-21T11:41:07","date_gmt":"2018-09-21T19:41:07","guid":{"rendered":"http:\/\/www.adamantyr.com\/blog\/?p=900"},"modified":"2018-09-21T14:28:48","modified_gmt":"2018-09-21T22:28:48","slug":"garbage-time","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2018\/09\/21\/garbage-time\/","title":{"rendered":"Garbage Time"},"content":{"rendered":"<p>Despite the lack of posts, I have not been idle&#8230;<\/p>\n<p>After a lot of testing, I&#8217;m satisfied with my battlemap generator. I&#8217;ve populated the data table with some entries that are undefined (graphics sets in later parts of the game) but all the core graphic work is done. I still have other portions of the encounter engine to test, but I can do that in live running rather than in a test program.<\/p>\n<p>The next step? Running the full game and getting into a fight. Then putting a breakpoint in the debugger to try and figure out where it crashed and why. Repeat repeat repeat&#8230; \ud83d\ude42<\/p>\n<p>Playing <em>World of Warcraft<\/em>, while a bit of a time-consumer, is also useful for thinking about game mechanics. A bit of a side bar on that&#8230;<\/p>\n<p>Since I haven&#8217;t played since the Pandaria expansion, I&#8217;m enjoying a lot of the new ideas they&#8217;ve introduced, like garrison campaigns. The stat\/level squishing that occurred shortly after Pandaria and more recently before <em>Battle for Azeroth<\/em> also helped to make the game stats less crazy; before your hit points were up in the 500k range! They actually ran into integer overflow problems with raid bosses; because the base code was still using 32-bit integers and the raid bosses hit points were set high enough to exceed the max positive. I&#8217;m noticing though in Azeroth that item levels and stat bonuses are getting out of control again&#8230;<\/p>\n<p>I was worried about the level scaling at first, but it works pretty well. You can now do either Northrend or the Outlands from 60-80, and Pandaria or Cataclysm areas from 80-90. I&#8217;m certain they&#8217;ll be doing something similar for Draenor and Legion soon so you can play either area from 90-110, there&#8217;s more than enough content to do it and stick to one. Funny how Draenor suffers the same issues that Burning Crusade did; it&#8217;s a bit of a &#8220;side trek&#8221; to visit and players get bored and resentful having to play through the content with their alts. Legion content is VERY desirable to play through, as it&#8217;s the only way to unlock the new races to play.<\/p>\n<p>However, I do NOT like the dungeons, and I haven&#8217;t for awhile. The original classic game tried to introduce some interesting story points and offered very non-linear designs. Modern dungeons (pretty much since the first expansion) are extremely linear and dull. Contrast the original Blackrock Depths instance, with a colorful and huge dwarven city, to the dull linear design of Grim Batol and you can see the difference. My favorite thing is to out-level the dungeons so I can go in and just solo them if I need to. Otherwise, I have to just run the dungeons with a bunch of strangers using the finder who are ONLY interested in clearing it as quick as possible and getting gear.<\/p>\n<p>Anyway, back to my CRPG&#8230;<\/p>\n<p>I originally had my experience levels going up exponentially; I decided to relax that a bit and try and make it less step at the higher levels. Time and play-testing will also help adjust these values.<\/p>\n<p>The most important often-overlooked aspect of CRPG design is pacing. You want to make sure your world is not just large but also rich in content. You want to avoid the following:<\/p>\n<ul>\n<li>Having a big map that has only one town and a bunch of monsters, nothing interesting to explore in various corners<\/li>\n<li>Your characters have the most powerful weapons in the game before the halfway mark<\/li>\n<li>You&#8217;ve reached maximum level long before the endgame<\/li>\n<li>Towns that are simply repeats of other towns offering basic services<\/li>\n<li>Completing quests changes nothing other than your party; the game world seems unaffected, peasants still complain about the evil thing you defeated, etc.<\/li>\n<\/ul>\n<p>I&#8217;ve no doubt that my present material for the game will go through some serious revisions as I go along. I&#8217;ve already noticed places where I&#8217;ve repeated myself a bit, and I want to make sure I make everything fresh and interesting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Despite the lack of posts, I have not been idle&#8230; After a lot of testing, I&#8217;m satisfied with my battlemap generator. I&#8217;ve populated the data table with some entries that are undefined (graphics sets in later parts of the game) &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2018\/09\/21\/garbage-time\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,5,6,12],"tags":[],"class_list":["post-900","post","type-post","status-publish","format-standard","hentry","category-crpg","category-design","category-gaming","category-ti-994a"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-ew","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/900","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=900"}],"version-history":[{"count":3,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/900\/revisions"}],"predecessor-version":[{"id":904,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/900\/revisions\/904"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=900"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=900"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=900"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}