{"id":917,"date":"2018-10-17T08:22:08","date_gmt":"2018-10-17T16:22:08","guid":{"rendered":"http:\/\/www.adamantyr.com\/blog\/?p=917"},"modified":"2018-10-17T08:22:08","modified_gmt":"2018-10-17T16:22:08","slug":"phat-lewt","status":"publish","type":"post","link":"http:\/\/www.adamantyr.com\/index.php\/2018\/10\/17\/phat-lewt\/","title":{"rendered":"Phat Lewt"},"content":{"rendered":"<p>Despite not having a post for awhile, I&#8217;ve been very busy on the game! I&#8217;ve been updating the progress page with various bugs and issues. There&#8217;s a LOT of code to test and fix; in particular I know the FX code has a lot of issues to deal with.<\/p>\n<p>It&#8217;s early to start on it, but I already made some adjustments to game mechanics. I found my first set of encounters the monsters were just a little TOO hard to drop quickly, and they&#8217;re supposed to be a nuisance not a full on battle. Hit ratio seems fairly low too; my fighter has swung and missed three times in a row, he should be a bit better than that.<\/p>\n<p>One thing I ended up adding to the game because I had a new module for combat encounter generation and resolution is a complete &#8220;you found a chest&#8221; system for post-combat. I&#8217;m still working through bugs, but you can see it in action here:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-918\" src=\"http:\/\/test.adamantyr.com\/wp-content\/uploads\/2018\/10\/treasure1.png\" alt=\"\" width=\"272\" height=\"208\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-919\" src=\"http:\/\/test.adamantyr.com\/wp-content\/uploads\/2018\/10\/treasure2.png\" alt=\"\" width=\"272\" height=\"208\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>I designed it so if a given character is chosen to open the chest, all the others take a step away from it. (Like ANY good adventuring party does.) I need to make sure they don&#8217;t move over obstacles like trees though. \ud83d\ude42<\/p>\n<p>I still need to test the item distribution system as well. The game checks if the player who you try to give the item to has a full backpack or not, offers the option to trade to another player, or discard an item from your backpack to make room. Lots of logic to debug!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Despite not having a post for awhile, I&#8217;ve been very busy on the game! I&#8217;ve been updating the progress page with various bugs and issues. There&#8217;s a LOT of code to test and fix; in particular I know the FX &hellip; <a href=\"http:\/\/www.adamantyr.com\/index.php\/2018\/10\/17\/phat-lewt\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,5,11,12],"tags":[],"class_list":["post-917","post","type-post","status-publish","format-standard","hentry","category-crpg","category-design","category-screenshots","category-ti-994a"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgaeMJ-eN","_links":{"self":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/comments?post=917"}],"version-history":[{"count":2,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/917\/revisions"}],"predecessor-version":[{"id":921,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/posts\/917\/revisions\/921"}],"wp:attachment":[{"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/media?parent=917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/categories?post=917"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.adamantyr.com\/index.php\/wp-json\/wp\/v2\/tags?post=917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}