Monthly Archives: January 2013

A Farewell to Arms

The refactoring continues… part of which is the redesign of how weapons and armor work. Playing World of Warcraft in the last few years has really made me recognize the serious problem of high-scaling. Basically, if you create a system … Continue reading

Posted in Coding, CRPG, Design | Leave a comment

Ready, set, action!

Okay, I got my new system figured out in my mind… actually re-configuring the code base to use it is a long arduous process I probably won’t start for awhile, but at least I know what I’m going to do. … Continue reading

Posted in Coding, CRPG, Design | 3 Comments

Moving Forward

Okay, so the debugging has started again… and it is a pain. If there was one major downside to vintage programming, it’s that the debugging tools are either absent or lousy. But, I’ll report more on that when I have … Continue reading

Posted in Coding, CRPG | 1 Comment

Reload and Restart

Happy 2013 to everyone! So, I made a New Year’s resolution to finish up my vintage CRPG this year. Needless to say, this is a daunting task. We’ll see how it goes… I was in the middle of writing and … Continue reading

Posted in Blog, CRPG, Design, Personal, TI-99/4a | 7 Comments