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Monthly Archives: November 2018
Combat 2.0
Combat in action! I still need to re-implement ranged weapons, thrown weapons, and test all spells but looking good…
Posted in CRPG, TI-99/4a, Video
2 Comments
Many Thanks
A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading
Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a
2 Comments
Alpha Ongoing
So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading