Category Archives: Assembly

A Delayed Update

Wow, it’s been awhile. I apologize to anyone who visited the page and it wouldn’t load; it was offline nearly a month due to an Amazon update that rebooted the server. So it’s been nine months, and I haven’t gotten … Continue reading

Posted in Assembly, Coding, CRPG, Design, Gaming, Personal, Roguelike, TI-99/4a | 1 Comment

Update: New Project!

Hi, sorry for the long quiet! As we all know, 2022 didn’t turn out to be much better than the prior two years… I’ve also been mostly occupied with patching and maintaining Realms of Antiquity in hobby time. But at … Continue reading

Posted in Assembly, Blog, Coding, Gaming, Roguelike, TI-99/4a | 5 Comments

Making a CRPG – Part 1: Infrastructure and Platform

In this, the first part of several, I will talk about the creation of Realms of Antiquity for the TI-99/4a home computer. There will be technical, narrative, and designer content, with plenty of side-treks. Strap yourselves in! I should add … Continue reading

Posted in Assembly, Coding, CRPG, Design, TI-99/4a | 11 Comments

Sand Slogging

Been awhile since I’ve posted, so here’s where we are… Work has slowed down as I’ve entered the second half of the game’s content. It was bound to happen, unfortunately. Part of this is due to the necessity of creating … Continue reading

Posted in Assembly, CRPG, Design, TI-99/4a | 3 Comments

Bug Hunt Blues

Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading

Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Many Thanks

A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading

Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a | 2 Comments

Alpha Ongoing

So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading

Posted in Assembly, Coding, CRPG, Design, Screenshots, TI-99/4a | 1 Comment

Random Thoughts

And now a side-trek on random number generation… Pseudo-random numbers have been a part of software design for awhile. It’s a field that is still very heavy in the mathematics area, because a large part of it is about trying … Continue reading

Posted in Assembly, CRPG, Design, TI-99/4a | 7 Comments