-
Recent Posts
Recent Comments
- adamantyr on A Delayed Update
- darthtruder on Character and System Developing
- adamantyr on Character and System Developing
- Ontor on Character and System Developing
- WizardGuy on Update: New Project!
Archives
- November 2024
- February 2024
- September 2023
- April 2023
- September 2022
- December 2021
- August 2021
- February 2021
- January 2021
- December 2020
- November 2020
- September 2020
- July 2020
- May 2020
- March 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- March 2019
- February 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- May 2017
- March 2017
- December 2016
- September 2016
- January 2016
- December 2015
- November 2015
- September 2015
- April 2015
- March 2015
- February 2015
- December 2014
- December 2013
- August 2013
- April 2013
- March 2013
- February 2013
- January 2013
- August 2012
- September 2011
- August 2011
Categories
Meta
Category Archives: Assembly
A Delayed Update
Wow, it’s been awhile. I apologize to anyone who visited the page and it wouldn’t load; it was offline nearly a month due to an Amazon update that rebooted the server. So it’s been nine months, and I haven’t gotten … Continue reading
Update: New Project!
Hi, sorry for the long quiet! As we all know, 2022 didn’t turn out to be much better than the prior two years… I’ve also been mostly occupied with patching and maintaining Realms of Antiquity in hobby time. But at … Continue reading
Making a CRPG – Part 1: Infrastructure and Platform
In this, the first part of several, I will talk about the creation of Realms of Antiquity for the TI-99/4a home computer. There will be technical, narrative, and designer content, with plenty of side-treks. Strap yourselves in! I should add … Continue reading
Sand Slogging
Been awhile since I’ve posted, so here’s where we are… Work has slowed down as I’ve entered the second half of the game’s content. It was bound to happen, unfortunately. Part of this is due to the necessity of creating … Continue reading
Posted in Assembly, CRPG, Design, TI-99/4a
3 Comments
Bug Hunt Blues
Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading
Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a
2 Comments
Many Thanks
A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading
Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a
2 Comments
Alpha Ongoing
So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading
Random Thoughts
And now a side-trek on random number generation… Pseudo-random numbers have been a part of software design for awhile. It’s a field that is still very heavy in the mathematics area, because a large part of it is about trying … Continue reading
Posted in Assembly, CRPG, Design, TI-99/4a
7 Comments