Author Archives: adamantyr

Long Overdue

Hello all! So yeah… been a year since my last update. Sadly I can’t say that I’ve been head down working on some fun coding projects. 2025 has been, as anyone else could probably agree, a very difficult year; clearly … Continue reading

Posted in Blog, CRPG, Design, Gaming, Personal, Roguelike, TI-99/4a | Leave a comment

A Delayed Update

Wow, it’s been awhile. I apologize to anyone who visited the page and it wouldn’t load; it was offline nearly a month due to an Amazon update that rebooted the server. So it’s been nine months, and I haven’t gotten … Continue reading

Posted in Assembly, Coding, CRPG, Design, Gaming, Personal, Roguelike, TI-99/4a | 3 Comments

Character and System Developing

Happy 2024 to all! Another year, another effort to get myself back into developing games over playing them. 🙂 I received Baldur’s Gate 3 for Christmas, which is VERY good. I’ve also been a steady player and fan of Fallout … Continue reading

Posted in Blog, Coding, Design, Gaming, Roguelike, TI-99/4a | 3 Comments

Review: The Legend of Zelda on Switch

For Father’s Day, I got an unexpected gift, Legend of Zelda: Tears of the Kingdom for the Switch. And for my birthday a month later, I received Breath of the Wild. I’ve always enjoyed The Legend of Zelda series. Back … Continue reading

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Digging Dilemmas

Hello all! It’s been awhile since my last post, things have been busy! I started a new job at the beginning of the year, so I’ve been really focused on that. I also participated in a Retro RPG Roundtable discussion … Continue reading

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Update: New Project!

Hi, sorry for the long quiet! As we all know, 2022 didn’t turn out to be much better than the prior two years… I’ve also been mostly occupied with patching and maintaining Realms of Antiquity in hobby time. But at … Continue reading

Posted in Assembly, Blog, Coding, Gaming, Roguelike, TI-99/4a | 5 Comments

Making a CRPG Part 2 – Maps, Scrolling and Line of Sight

In this, part 2, we will be looking at scrolling maps, a pivotal element of top-down 2D computer role play games of yore. I think something that is lost on many modern gamers, who didn’t grow up in the 80’s. … Continue reading

Posted in Coding, CRPG, Design | 2 Comments

Summer Update

Hey all… Sorry, it’s been awhile since I posted here. After the release of the game, I got crazy busy doing patches, testing, and improvements. Thanks to the help of several enthusiastic fans, I was able to do a large … Continue reading

Posted in CRPG, Personal, RPG, TI-99/4a | Leave a comment

Waiting on the Post

Okay, all pre-ordered collector’s editions have been mailed! Going forward, I’ll be shipping them individually rather than waves. I just received my last order of game boxes, which means there will be around 100 or so collector’s editions. I don’t … Continue reading

Posted in CRPG, Personal, TI-99/4a | 2 Comments

Making a CRPG – Part 1: Infrastructure and Platform

In this, the first part of several, I will talk about the creation of Realms of Antiquity for the TI-99/4a home computer. There will be technical, narrative, and designer content, with plenty of side-treks. Strap yourselves in! I should add … Continue reading

Posted in Assembly, Coding, CRPG, Design, TI-99/4a | 11 Comments