Category Archives: Design

Classic Addict

A quick update on the CRPG… Work on the final dungeons continues, inch by inch. I got maps drawn up and I now need to populate them with monsters, treasure, transactions, and so forth. It’s slow going because I’m trying … Continue reading

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Heating Up

Finally finished up the underwater city dungeon. Two more big dungeons to go! I’m not going quite as fast as I wanted to, for a couple reasons. One, summer is now in full force and the house gets warm enough … Continue reading

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Underwater Dreams

I’ve been making excellent progress with the final world disk. One thing that helps with this is that a LOT of the map content is dungeons, which go a little faster to create than towns, where you have to write … Continue reading

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Third Base

The third world disk is done at last! After over three months, ugh… Yeah, that took longer than I thought. I did a lot of new tile graphics which slowed things down. I also completed all monster graphics as I … Continue reading

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Green Times

Interesting times right now… First we had St. Patrick’s Day. And Emerald City Comic Con, which naturally uses the color green rather heavily with the brand. And things are definitely greening up, Seattle hit a temperature high for the month … Continue reading

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Sand Slogging

Been awhile since I’ve posted, so here’s where we are… Work has slowed down as I’ve entered the second half of the game’s content. It was bound to happen, unfortunately. Part of this is due to the necessity of creating … Continue reading

Posted in Assembly, CRPG, Design, TI-99/4a | 3 Comments

Two Nearly Down, Two to Go

I’m now in the process of wrapping up the second world disk… There’s a few transactions to write up, I need to finish populating the map headers with character and monster data, and I need to add the tile set … Continue reading

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Snowed In

So during yesterday’s Super Bore, er, Bowl, and overnight, I got 8+ inches of snow. Needless to say I was working from home today. 🙂 I spent a good part of my time during the football game working on a … Continue reading

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Centralize and Reorg

I had no idea I had so many maps to draw… It’s definitely taking longer than I thought! I started on the 2nd disk’s contents, but I’m jumping all over to start the 3rd and 4th as well. In particular, … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 6 Comments

Big Tasks

Still grinding away at maps… I managed to pick up a cold this weekend that grounded me at home, but as soon as I had energy I was back at it! A particular slow-down is for some of the maps, … Continue reading

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