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Monthly Archives: March 2018
A Quick Word
My work at converting the dialogue system to sectors instead of records is complete! Now all incidental text for a given set of mobs is stored with the mobs themselves, and transaction text is with the transaction codes. Effectively, you … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
4 Comments
Do-Over Dialogue
So… I need to re-engineer my file system for dialogue. I hadn’t loaded the current game executable on my actual TI in awhile, so I decided to try, mainly to make sure I hadn’t introduced any problems. Initially I had … Continue reading
Conversation Starters
After a lot of back and forth, I finally got transactions working… Well, mostly. I’m debugging new issues all the time. π But here’s a short video of one in progress:
Posted in Coding, CRPG, TI-99/4a, Video
2 Comments
Quick Update
Gotten quite a bit of ground covered since my last post… All the bugs I first encountered are fixed, but there’s plenty more to deal with. π I took a brief side-trek to write myself some console applications in C# … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
2 Comments
Stop and Go
Debugging in assembly language is rather like being a plumber… You have this pipe, and it’s full of gunk, debris, hair, and other bits of nastiness. It also has various redirects, T sections, valves, andΒ a bunch of other things. … Continue reading
Posted in Coding, CRPG, Screenshots, TI-99/4a
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Demo Anxiety
Back from Con, it was a blast! Meeting David Tennant and Billie Piper was especially cool. π Back on the game, I decided to step back from combat engine work for a bit and get the rest of the game … Continue reading
Posted in CRPG, Design, TI-99/4a
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