Category Archives: CRPG

Trades and Revisions

Churning onward… As part of my work coding up traps for the encounter module, I realized I had to make my damage approach consistent. There’s effectively two kinds of damage reduction, one for wounding effects and one for every other … Continue reading

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Combat Complete

The combat module is finished! I ended up moving combat end determinations into the Encounter module, so that work will be completed there. Now that I got some code space to spare, I may have a complex “You found a … Continue reading

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Now serving Monster #43…

Made a nice push and got a LOT of code work done. All that’s really left in the Combat module is alteration spells (which requires retooling them for the new data design, as well as adding some new stuff like … Continue reading

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Do the Split

So it turns out that 12k was NOT enough for both combat encounter generation and management. I had 1K left and still a ton of things to write. So I’m splitting the encounter portion into a separate module. Fortunately, this … Continue reading

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Halfway Point

So, now that it is July, the year is more than half over. My intention was to have the game complete by the end of the year. Will I make it? We will see… I changed tactics and stopped working … Continue reading

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Working On It

Another quick update… It’s been a busy couple of weeks, and at the end of this week I’m going to ACE Comic Con in Seattle, so it’s going to stay that way! I’ve been working on the dynamic battlemap generation. … Continue reading

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Crickets…

Sorry for the lack of updates recently. Work has been brutal and the weather (sunny and VERY warm) has necessitated spending more time outdoors mowing and doing basic yard maintenance. I did a little testing and found some bugs in … Continue reading

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Demo Video

Here is a video someone recorded of me giving a presentation of the CRPG. Damn I need to lose some weight…

Posted in Blog, CRPG, TI-99/4a, Video | 7 Comments

Character Resume

Continuing to work towards the big demo at Fest West ’18… I’ve gotten far enough with my testing of the travel and manager systems I think I can safely stop testing there and see if I can get the combat … Continue reading

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Cut Off One Head…

Working on the CRPG and fixing bugs has been rather like fighting HYDRA lately… cut off one head, and two more take its place! I decided to convert my item and spell lists to use bit-delimited strings to save some … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 4 Comments