Category Archives: Design

Data Dump

Been quiet for a couple weeks… I’ve been heads-down on writing up all the transactions for the first disk. Here is a breakdown on the first disk’s contents: Dialogue is in game text, stored in four sizes. (16, 32, 64, … Continue reading

Posted in CRPG, Design, TI-99/4a | 4 Comments

More Ingredients

First of all, congratulations to Sinphaltimus for being the first player to win Wizard’s Doom! Along the way to a 93 rating, he also discovered several bugs I had to fix with the final encounter… Well done! As I’m working … Continue reading

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Putting it Together

Hello everyone… Or like, both of you. Or one of you. Maybe. 🙂 I’ve actually been hard at work on the CRPG for several months now… After the TI faire I got myself an AMS card, which gives the TI … Continue reading

Posted in Blog, CRPG, Design, Screenshots, TI-99/4a | 5 Comments

Running the Gauntlet

Hi all! So I went to Fest West 2017 this year, down in Woodland, WA. It was a 3+ hour drive for me to get there, but well worth it. I met a lot of great guys and saw some … Continue reading

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Dungeon Crawling

So… In the last post I mentioned working on some TI-99/4a side projects. Well, I have finished one! 🙂 It is a 3D dungeon game called “Wizard’s Doom”, a spiritual sequel to the “Wizard’s Lair” and “Wizard’s Revenge” games developed … Continue reading

Posted in Coding, CRPG, Design, Screenshots, TI-99/4a | 7 Comments

Autumn Update

Hey all… if there’s anyone still out there! 🙂 It’s been a busy year for me… I migrated from an SDET (Software Development Engineer in Test) to an SDE (Software Development Engineer) role in my work, which seriously cut into … Continue reading

Posted in CRPG, Design, TI-99/4a | 4 Comments

Piecing it Together

Happy 2016 everyone! I’m currently working on the world maps for the game. I realized that I needed to sit down and start generating the content… all of it. Towns, people, quests, items sold, locations… everything! The main reason why … Continue reading

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Review – Ultima II: Revenge of the Enchantress

I’ve decided to start reviewing some classic CRPG’s I’ve played here on the blog recently. Why? Well, there are things I’ve always wanted to say about some games, and it also gives some insight into where I’m going with my … Continue reading

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A Bird’s Eye View…

Sharing a map from the game!

Posted in CRPG, Design, Screenshots, TI-99/4a | 4 Comments

Holiday Updates

Working hard on this! I’ve been doing a lot of new things in preparation for the game itself. Here are some of the highlights: No Demo I decided that I’m not going to release a demo. My reason? A demo … Continue reading

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