Category Archives: TI-99/4a

Bug Hunt Blues

Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading

Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Trimming the Grimoire

I’ve been hard at work with the game the last few days… There are many bugs to hunt down and features to test! Part of the fun of playing the game is the refinements you can add to make gameplay … Continue reading

Posted in CRPG, Design, TI-99/4a | 2 Comments

Great Balls of Fire

Another video, this time of the fireball spell. I did a video in the older game engine some years back, it was by far the most popular video I did. 🙂 It’s also the one that comes up most frequently … Continue reading

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Anchors Away

Another video, this time of the sailing in action! The hardest part of it is plotting the ship’s course, which is stored in a transaction. This particular map is slanted which made counting the steps particularly difficult… Ranged weapons are … Continue reading

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Combat 2.0

Combat in action! I still need to re-implement ranged weapons, thrown weapons, and test all spells but looking good…  

Posted in CRPG, TI-99/4a, Video | 2 Comments

Many Thanks

A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading

Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a | 2 Comments

Alpha Ongoing

So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading

Posted in Assembly, Coding, CRPG, Design, Screenshots, TI-99/4a | 1 Comment

Phat Lewt

Despite not having a post for awhile, I’ve been very busy on the game! I’ve been updating the progress page with various bugs and issues. There’s a LOT of code to test and fix; in particular I know the FX … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Work in Progress

Quick share of some screenshots of where I’m at… So initially I got a nice video garbage screen when going to combat. Lots of bugs with functions not returning to the caller, workspace overlaps, and video buffer overruns. After getting … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Garbage Time

Despite the lack of posts, I have not been idle… After a lot of testing, I’m satisfied with my battlemap generator. I’ve populated the data table with some entries that are undefined (graphics sets in later parts of the game) … Continue reading

Posted in CRPG, Design, Gaming, TI-99/4a | 6 Comments