Monthly Archives: December 2018

Bug Hunt Blues

Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading

Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Trimming the Grimoire

I’ve been hard at work with the game the last few days… There are many bugs to hunt down and features to test! Part of the fun of playing the game is the refinements you can add to make gameplay … Continue reading

Posted in CRPG, Design, TI-99/4a | 2 Comments

Great Balls of Fire

Another video, this time of the fireball spell. I did a video in the older game engine some years back, it was by far the most popular video I did. 🙂 It’s also the one that comes up most frequently … Continue reading

Posted in CRPG, Design, TI-99/4a, Video | Leave a comment

Anchors Away

Another video, this time of the sailing in action! The hardest part of it is plotting the ship’s course, which is stored in a transaction. This particular map is slanted which made counting the steps particularly difficult… Ranged weapons are … Continue reading

Posted in CRPG, Design, TI-99/4a, Video | Leave a comment