Category Archives: Screenshots

Bug Hunt Blues

Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading

Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Many Thanks

A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading

Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a | 2 Comments

Alpha Ongoing

So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading

Posted in Assembly, Coding, CRPG, Design, Screenshots, TI-99/4a | 1 Comment

Phat Lewt

Despite not having a post for awhile, I’ve been very busy on the game! I’ve been updating the progress page with various bugs and issues. There’s a LOT of code to test and fix; in particular I know the FX … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Work in Progress

Quick share of some screenshots of where I’m at… So initially I got a nice video garbage screen when going to combat. Lots of bugs with functions not returning to the caller, workspace overlaps, and video buffer overruns. After getting … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Battling Bugs

Okay, a couple new things… One, after all the excitement and talk of the latest expansion for World of Warcraft, I decided to renew my subscription after over four years just to play a bit. I have two and a … Continue reading

Posted in CRPG, Design, Graphics, Screenshots, TI-99/4a | Leave a comment

Now serving Monster #43…

Made a nice push and got a LOT of code work done. All that’s really left in the Combat module is alteration spells (which requires retooling them for the new data design, as well as adding some new stuff like … Continue reading

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Working On It

Another quick update… It’s been a busy couple of weeks, and at the end of this week I’m going to ACE Comic Con in Seattle, so it’s going to stay that way! I’ve been working on the dynamic battlemap generation. … Continue reading

Posted in CRPG, Design, Personal, Screenshots, TI-99/4a | 1 Comment

Character Resume

Continuing to work towards the big demo at Fest West ’18… I’ve gotten far enough with my testing of the travel and manager systems I think I can safely stop testing there and see if I can get the combat … Continue reading

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Slants and Wraps

It was a frustrating weekend filled with regressions and complex problems to solve… The travel module is by far the oldest code in the game. Iterations of it go back all the way to 2005. As a result, some things … Continue reading

Posted in Blog, Coding, CRPG, Design, Screenshots, TI-99/4a | 3 Comments