Author Archives: adamantyr

Character and System Developing

Happy 2024 to all! Another year, another effort to get myself back into developing games over playing them. 🙂 I received Baldur’s Gate 3 for Christmas, which is VERY good. I’ve also been a steady player and fan of Fallout … Continue reading

Posted in Blog, Coding, Design, Gaming, Roguelike, TI-99/4a | 2 Comments

Review: The Legend of Zelda on Switch

For Father’s Day, I got an unexpected gift, Legend of Zelda: Tears of the Kingdom for the Switch. And for my birthday a month later, I received Breath of the Wild. I’ve always enjoyed The Legend of Zelda series. Back … Continue reading

Posted in Blog, Gaming, Personal, Review, Screenshots | Leave a comment

Digging Dilemmas

Hello all! It’s been awhile since my last post, things have been busy! I started a new job at the beginning of the year, so I’ve been really focused on that. I also participated in a Retro RPG Roundtable discussion … Continue reading

Posted in Blog, Coding, Design, Personal, Screenshots, Video | Leave a comment

Update: New Project!

Hi, sorry for the long quiet! As we all know, 2022 didn’t turn out to be much better than the prior two years… I’ve also been mostly occupied with patching and maintaining Realms of Antiquity in hobby time. But at … Continue reading

Posted in Assembly, Blog, Coding, Gaming, Roguelike, TI-99/4a | 5 Comments

Making a CRPG Part 2 – Maps, Scrolling and Line of Sight

In this, part 2, we will be looking at scrolling maps, a pivotal element of top-down 2D computer role play games of yore. I think something that is lost on many modern gamers, who didn’t grow up in the 80’s. … Continue reading

Posted in Coding, CRPG, Design | 2 Comments

Summer Update

Hey all… Sorry, it’s been awhile since I posted here. After the release of the game, I got crazy busy doing patches, testing, and improvements. Thanks to the help of several enthusiastic fans, I was able to do a large … Continue reading

Posted in CRPG, Personal, RPG, TI-99/4a | Leave a comment

Waiting on the Post

Okay, all pre-ordered collector’s editions have been mailed! Going forward, I’ll be shipping them individually rather than waves. I just received my last order of game boxes, which means there will be around 100 or so collector’s editions. I don’t … Continue reading

Posted in CRPG, Personal, TI-99/4a | 2 Comments

Making a CRPG – Part 1: Infrastructure and Platform

In this, the first part of several, I will talk about the creation of Realms of Antiquity for the TI-99/4a home computer. There will be technical, narrative, and designer content, with plenty of side-treks. Strap yourselves in! I should add … Continue reading

Posted in Assembly, Coding, CRPG, Design, TI-99/4a | 11 Comments

Packing, Stacking and Mailing

Been nearly a month since release, and I’m overwhelmed by the response and feedback! Thank you everyone who purchased the game, and I hope to see more as word spreads. I did an interview with The Lost Sectors on YouTube … Continue reading

Posted in Blog, CRPG, TI-99/4a, Video | 3 Comments

Release!

Well I didn’t quite make Christmas… But I did get it done in 2020! Realms of Antiquity: The Shattered Crown is now released! Digital edition is available immediately, collector’s editions are in pre-order and will ship late January/early February. I’ve … Continue reading

Posted in CRPG, TI-99/4a | 15 Comments