Monthly Archives: August 2018

Trades and Revisions

Churning onward… As part of my work coding up traps for the encounter module, I realized I had to make my damage approach consistent. There’s effectively two kinds of damage reduction, one for wounding effects and one for every other … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | Leave a comment

Combat Complete

The combat module is finished! I ended up moving combat end determinations into the Encounter module, so that work will be completed there. Now that I got some code space to spare, I may have a complex “You found a … Continue reading

Posted in CRPG, TI-99/4a | 5 Comments