The third world disk is done at last! After over three months, ugh…
Yeah, that took longer than I thought. I did a lot of new tile graphics which slowed things down. I also completed all monster graphics as I went along; that was one of those tasks that was easy to switch over to when I wasn’t in the mood to write dialogue. Monster statistics are another story, but I’ve found the best way to do those is in beta-testing.
Out in real life, a lot of other things interrupted as well. Lots of stuff to get done around the house, a convention to attend, hurt my knee, finally am on a diet and trying to lose weight, etc.
The good news is, I just have one world disk left to go! I’ve already plotted out the dungeons and content pretty well, so there will be less to do, I think. I got some new graphics to do but not nearly as much.
One aspect of the 3rd disk was that I combined doing both mobs and transactions at the same time. This helped to move things along better, it’s also why the percentage complete remained identical between the two.
I did notice that drawing up all maps ahead of time created issues where I forgot what I was thinking with particular maps. I need a more integrated approach to ensure things get done, so I’ll be trying to do that with the 4th disk.