Author Archives: adamantyr

Slants and Wraps

It was a frustrating weekend filled with regressions and complex problems to solve… The travel module is by far the oldest code in the game. Iterations of it go back all the way to 2005. As a result, some things … Continue reading

Posted in Blog, Coding, CRPG, Design, Screenshots, TI-99/4a | 3 Comments

A Quick Word

My work at converting the dialogue system to sectors instead of records is complete! Now all incidental text for a given set of mobs is stored with the mobs themselves, and transaction text is with the transaction codes. Effectively, you … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 4 Comments

Do-Over Dialogue

So… I need to re-engineer my file system for dialogue. I hadn’t loaded the current game executable on my actual TI in awhile, so I decided to try, mainly to make sure I hadn’t introduced any problems. Initially I had … Continue reading

Posted in Coding, CRPG, Design, RPG, TI-99/4a | 1 Comment

Conversation Starters

After a lot of back and forth, I finally got transactions working… Well, mostly. I’m debugging new issues all the time. πŸ™‚ But here’s a short video of one in progress:

Posted in Coding, CRPG, TI-99/4a, Video | 2 Comments

Quick Update

Gotten quite a bit of ground covered since my last post… All the bugs I first encountered are fixed, but there’s plenty more to deal with. πŸ™‚ I took a brief side-trek to write myself some console applications in C# … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 2 Comments

Stop and Go

Debugging in assembly language is rather like being a plumber… You have this pipe, and it’s full of gunk, debris, hair, and other bits of nastiness. It also has various redirects, T sections, valves, andΒ  a bunch of other things. … Continue reading

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Demo Anxiety

Back from Con, it was a blast! Meeting David Tennant and Billie Piper was especially cool. πŸ˜€ Back on the game, I decided to step back from combat engine work for a bit and get the rest of the game … Continue reading

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Con Bound

A quick update… I’m going to be at Emerald City Comic Con for the next four days, enjoying myself! Always a nice way to recharge the batteries. My revisions for levels/experience and bit-delimited text are largely done. I then decided … Continue reading

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Revisioning and Ranting

Work continues, but I had to take a step back and revise code… I’m revising all my code to use bit-delimited text as much as possible. I was able to use a lot less data tables for constructing interface screens, … Continue reading

Posted in CRPG, Design, Personal, TI-99/4a | 6 Comments

Bits and Battlemaps

Continuing my work on the combat module, and finishing up the start module! Some updates… While studying a hex dump of Castle of Tharrogad for the Color Computer 3, I noticed an interesting data pattern… All the text strings had … Continue reading

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