Category Archives: TI-99/4a

Halfway Point

So, now that it is July, the year is more than half over. My intention was to have the game complete by the end of the year. Will I make it? We will see… I changed tactics and stopped working … Continue reading

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Working On It

Another quick update… It’s been a busy couple of weeks, and at the end of this week I’m going to ACE Comic Con in Seattle, so it’s going to stay that way! I’ve been working on the dynamic battlemap generation. … Continue reading

Posted in CRPG, Design, Personal, Screenshots, TI-99/4a | 1 Comment

Crickets…

Sorry for the lack of updates recently. Work has been brutal and the weather (sunny and VERY warm) has necessitated spending more time outdoors mowing and doing basic yard maintenance. I did a little testing and found some bugs in … Continue reading

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Demo Video

Here is a video someone recorded of me giving a presentation of the CRPG. Damn I need to lose some weight…

Posted in Blog, CRPG, TI-99/4a, Video | 7 Comments

Fest West 2018!

When: Saturday April 28th, 10am – 5:30pm Where: Vancouver Public Library, Klickitat Room, 4th floor Hope to see you there!  

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Character Resume

Continuing to work towards the big demo at Fest West ’18… I’ve gotten far enough with my testing of the travel and manager systems I think I can safely stop testing there and see if I can get the combat … Continue reading

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Cut Off One Head…

Working on the CRPG and fixing bugs has been rather like fighting HYDRA lately… cut off one head, and two more take its place! I decided to convert my item and spell lists to use bit-delimited strings to save some … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 4 Comments

Slants and Wraps

It was a frustrating weekend filled with regressions and complex problems to solve… The travel module is by far the oldest code in the game. Iterations of it go back all the way to 2005. As a result, some things … Continue reading

Posted in Blog, Coding, CRPG, Design, Screenshots, TI-99/4a | 3 Comments

A Quick Word

My work at converting the dialogue system to sectors instead of records is complete! Now all incidental text for a given set of mobs is stored with the mobs themselves, and transaction text is with the transaction codes. Effectively, you … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 4 Comments

Do-Over Dialogue

So… I need to re-engineer my file system for dialogue. I hadn’t loaded the current game executable on my actual TI in awhile, so I decided to try, mainly to make sure I hadn’t introduced any problems. Initially I had … Continue reading

Posted in Coding, CRPG, Design, RPG, TI-99/4a | 1 Comment